I build tools for the web and experiment with hardware. Focusing on WebGL, local-first infrastructure, and embedded systems.
Location: Albany, NY (Remote/Travel Ready)
A web-based visual shader editor. Features a custom dual-pass compiler for generating real-time fragment and vertex shaders.
Custom handheld deck using LoRa mesh networking. (Work in Progress).
I built a kiln out of garbage
I am currently accepting new projects for Q1 2026.
EMAIL: alansondbk@gmail.com