Alanson Keenan

Design, Graphics Programming & Systems

I build tools for the web and experiment with hardware. Focusing on WebGL, local-first infrastructure, and embedded systems.

Location: Albany, NY (Remote/Travel Ready)

// Stack

[HARDWARE]
STM32, ESP32, LoRa Mesh, PCB Repair, Component-Level Diagnostics.
[SOFTWARE]
Python, C++, WebGL/Shaders, Linux Sysadmin, React.
[Spaghetti Bolognese]
mirepoix, ground beef, tomatoes, fresh pappardelle

// Work & Research

VISUAL NODE ENGINE
Current Focus | TypeScript, WebGL

A web-based visual shader editor. Features a custom dual-pass compiler for generating real-time fragment and vertex shaders.

BEARCLAW PROTOTYPE
Hardware Experiment | STM32

Custom handheld deck using LoRa mesh networking. (Work in Progress).

Kiln
Infrastructure

I built a kiln out of garbage

// Contact

I am currently accepting new projects for Q1 2026.

EMAIL: alansondbk@gmail.com